February

2009

Tidal

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Second of my games produced in 2009. This was the first project I produced in fully object-oriented Actionscript 3 and it was very pleasurable. In this stylish abstract shooter, you must destroy enemies before they “beach” on a tideline and transform into more powerful stationary versions of themselves. I’m still very happy with the overall visual design and balance of this game.

Play at Kongregate.com