Sponsored Flash games made for Heavy.com as part of a White Castle advertising promotion. I did the design and all the code for both games, including database integration for high score capturing and contest entry. The graphics were done by Michelle Sung. They were so happy with the first game that they came back for a second one, to which I added multiple levels and new features.
Flash game made for Heavy.com as a parody of the opening sequence of David Cage’s Heavy Rain, where the protagonist searches for his son in a shopping mall, impotently shouting his name until the boy is hit by a car. Struck a nerve in the gaming community, with writeups on Kotaku, Destructoid, G4, et al. The game has been played over 500,000 times.
The fourth of my 2009 games, this was by far the most ambitious and the most successful. I had help for the first time, with J. Shagam doing the music. This is a vertically scrolling shooter with Biblical themes and a pleasing art style. I’m especially happy with the appearance of the game’s bosses.
Second of my games produced in 2009. This was the first project I produced in fully object-oriented Actionscript 3 and it was very pleasurable. In this stylish abstract shooter, you must destroy enemies before they “beach” on a tideline and transform into more powerful stationary versions of themselves. I’m still very happy with the overall visual design and balance of this game.
In 2009, I wanted to get back into independent game development, trying to produce a new game every month as a personal challenge. I obviously couldn’t keep that schedule, but I had fun and learned a lot. This was the first, a simple shooter with some nice ideas and a simple, constantly-increasing difficulty curve.
I was the producer for the first half of this game’s development before I left Gamelab. A licensed title based on the hit Bravo TV series, we really wanted to make this a cooking game where you were actually cooking, where the food choices you made had impact on the visual appearance of your dishes. It was quite a challenge, but the team really took it on with gusto.
One of my favorite projects I did at Black Hammer was doing the writing and game design for this licensed Peanuts title for Viva Media. Equal parts point and click adventure and simple baseball simulator, it was a huge pleasure to play in the sandbox of the greatest comic strip of all time.
I was the assistant producer on this turn-based strategy game from Black Hammer Games. As such, I coordinated press coverage, supervised voice recording, tested, wrote a promotional comic book and performed dozens of other tasks. It was reasonably well-reviewed by the PC gaming press. The game is now abandonware, but I’m sure you can find it somewhere.